Thursday, December 26, 2013

Minecraft 1.7

If you haven't played, or didn't read the last post, we're running 1.7.2!

Now, this comes with it's own set of issues that we're still working on. The experiment (a few posts ago) was a huge success, with 1.6.2 running much more stable than 1.6.4. With the new box, we're able to increase the RAM for the server, allowing us to run 1.7.2!
(As a small aside, 1.6.2 was running with 1G of RAM, max allowed. When I moved it over and upgraded just bukkit, we needed about 4G of RAM for just the worlds. Without the upgrade, we would still be stuck at 1.6.2.)
Because of the bukkit update process (and the devs), very few of the plugins we use are listed to work with 1.7.2. Only two plugins were plainly broken by this update: the VillageMarker mod, which didn't really work to begin with, and mcMMO, which is very disappointing. In good news, mcMMO is still releasing dev builds and will be updated. Meanwhile, I'll work out whatever other issues there are with the server (lag spikes and what have you).
We have new worlds for you to play in! Adventure+ is a fresh world with the normal Adventure rules and it comes equipped with its own nether and end. The old War was erased to make way for a fresh 1.7 No Rules world, also with unique nether and end worlds.
So, no more going into War and coming out in Adventure!
You will notice 'chunk errors' along the border of 1.6 loaded and 1.7 loaded chunks (yet unexplored regions). If you see these, and they look pretty cool, let us know. So far the best I've seen is Extreme Hills straight into an ocean.

The Upgrade

Thank you to everyone that donated to the new server! If you haven't jump on to try it out, we are up an running 1.7.2. I'll make another post in a few minutes discussing the plans and the problems with the server at the moment. But for now, bask in all of those wires!

That's all the pictures I took of the building process. I didn't want to record it because the webcam audio isn't very good and, well, it was midnight. I had to install the motherboard 3 times, too! (You'll notice that I left the backplate off in pictures 2 and 3). All the expected components arrived without harm and look and run as expected.
One thing not in the picture is the new modem, but it's there waiting to be used!

Thanks guys!

Monday, December 16, 2013

Last few days!

We're at the last week of the fundraising campaign and we're doing swimmingly! And by week, I mean calendar week because the drive ends in:


So please get your donation in soon and thank you to everyone who has donated thus far.

Tuesday, November 26, 2013

An Experiment

The crashes I've been discussing with you all, and the precipitating factor in the fundraising campaign, have gotten worse. I've spent the past few hours attempting to restart the server after the third crash of the day without much success. I've even tried to switch out possible problematic plugins until I'm left with only one option: a downgrade.

This is a temporary experiment to see how the server runs, but the structure saving feature in 1.6.4 seems to be a huge RAM consuming process, so I want to try running a downgraded 1.6.2 server until we're ready to transfer to 1.7. Using this method, 1.6.4 will only be used right before I transition to the new build and will minimize contact time with the public.

I want to thank you all for your patience with our server problems and hope you're as excited as I am for 1.7, our upgrade, and the future of PALADINS.

Sunday, November 24, 2013

Requesting Unbans

Please do not use friends or alternate accounts to apply to be unbanned from the server.

If you are unbanned and would like more information or to appeal the decision, please email your request to PaladinsServer (@) gmail.com.

Thank you.

Monday, November 18, 2013

Coming up next


What were you hoping to see here? That's what we want to know!
What should the server admins be looking at for the server?

More players? New dungeon? New wands? More events?

I (Vellusian) have an arena planned that I need to begin putting together, but I'm willing to suspend that and focus on what our players want.

Do I need to add more server shops? Or more plots in the bazaar? Maybe balancing of some feature? Drastic reworking of the Gods plugin?

Things that are coming up: 
Zephyrus removal (weekend of Nov 29th)
  - Get your items exchanged or salvaged!
Winter Dungeon
  - Opening in early December. Recommendations appreciated (PaladinsServer@gmail.com).
Pro Shop
  - Tokens will be available after the IndieGoGo campaign completes.
Return of fresh Creative
  - Soon!
1.7.2 Update
  - Whenever Bukkit and a few key plugins patch!

Comment, mail, email, tweet. 
Let us know what you're thinking!

IndieGoGo Campaign Update #2

Wow, guys, just wow.
Thank you to our generous donors out there, because, after the campaign ends, we WILL be getting a new server.

I'll have a video up later to give my thanks to all of you who have donated so far, but let me say it here now: I will be taking the server up to the next level, regardless of value, which is going to be the $650 level (another 16 GB of RAM) as of this post. If you all take it up to that point, then I'll go beyond and get the processor upgrade and so forth.

Please consider donating to the server upgrade today: http://igg.me/at/PaladinsServer