Saturday, August 24, 2013

Update 24 Aug 2013

We're only getting started in the latest slew of updates planned for the server and hope you enjoy what's coming.

First, we've balanced the revisited wands mentioned in the last post, cutting the cooldowns and upping the damage. And yes, they still cost 64 emerald blocks each.

We've got many new shops in the Overworld, like a Farmer's Market, a Bakery, an Adventure Shop, and even a rumored Shady Town.


In order to encourage players to play smartly, we've added a penalty for dying. At the time of this post, players rank Hero and above will lose $5000 every time they die, while less established players (ranked Knight and below) lose only $500 for each death.
Speaking of ranks, a new set of perks have been laid out:

Page: 3 gold nugget salary
Squire: Hat (/hat), color in chat and messages, 10 gold nugget salary
Apprentice: Emotes (/me), 3 gold ingot salary
Knight: Access to the PlotMe (Creative) world/commands, 10 gold ingot salary
Hero: Weather (/sun, /rain), AFK kick exemption, 3 gold block salary
Champion: Workbench (/wb), 10 gold block salary
Paladin: Fly (/fly), Join full server
Baron/Baroness: 3 diamond block salary
Viscount/Viscountess: 10 diamond block salary
Earl/Countess: Time (/day, /night)
Margrave/Margravine: Enderchest (/enderchest)
Duke/Duchess: Nicknames (/nick)

Finally, we've established a page over a Planet Minecraft (http://www.planetminecraft.com/server/paladins/) and we've got new domains to replace the old No-IP one. Try connecting with: play.MCPaladins.com or play.PaladinsServer.com.

That's it for this time guys. Plenty more to come!

Thursday, August 15, 2013

Magic changes

We've made changes to the magic plugins on the server. We decided to disable the spells from Zephyrus, so all of your old wands and spellbooks are now defunct. However, the special enchantments are still available and will continue to function.
MagicalSpells have been reintroduced to the server with a new list of non-standard wands and carefully selected spells. We're still balancing them and looking for feedback, so let us know what you think. No more scavenger hunting random ingredients for crafting and upgrading wands, instead all wands cost a stack of emerald blocks. (I recommend using the VETE for a ready supply of emeralds).

Wands:
Wizard - Controls lightning and fire with ease.
Summoner - Bring forth animals and mobs on a whim.
Monk - Heals and movement skills abound.
Rogue - Leap about and rain arrows on your prey.
Jester - I can't really say much here...