Thursday, December 26, 2013

Minecraft 1.7

If you haven't played, or didn't read the last post, we're running 1.7.2!

Now, this comes with it's own set of issues that we're still working on. The experiment (a few posts ago) was a huge success, with 1.6.2 running much more stable than 1.6.4. With the new box, we're able to increase the RAM for the server, allowing us to run 1.7.2!
(As a small aside, 1.6.2 was running with 1G of RAM, max allowed. When I moved it over and upgraded just bukkit, we needed about 4G of RAM for just the worlds. Without the upgrade, we would still be stuck at 1.6.2.)
Because of the bukkit update process (and the devs), very few of the plugins we use are listed to work with 1.7.2. Only two plugins were plainly broken by this update: the VillageMarker mod, which didn't really work to begin with, and mcMMO, which is very disappointing. In good news, mcMMO is still releasing dev builds and will be updated. Meanwhile, I'll work out whatever other issues there are with the server (lag spikes and what have you).
We have new worlds for you to play in! Adventure+ is a fresh world with the normal Adventure rules and it comes equipped with its own nether and end. The old War was erased to make way for a fresh 1.7 No Rules world, also with unique nether and end worlds.
So, no more going into War and coming out in Adventure!
You will notice 'chunk errors' along the border of 1.6 loaded and 1.7 loaded chunks (yet unexplored regions). If you see these, and they look pretty cool, let us know. So far the best I've seen is Extreme Hills straight into an ocean.

2 comments:

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  2. Minecraft ddos protection should also be implemented to avoid any issues with the server. I've read that there are so many ddos attack on game servers nowadays.

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